V-Ray 3.0 is now shipping! Discover the new features, additional workflow shortcuts
and technical advances, and learn how V-Ray is being used on
blockbusters and videogames
Progressive Rendering by Ciro Sannino is an imaginary house rendered using simple techniques in V-Ray
It may not be immediately obvious to the average filmgoer, but in Star Trek Into Darkness, Pacific Rim and The Lone Ranger, ILM depended on V-Ray in its pipeline to deliver exceptional results for the large environments and complex scenes that such high-impact films demand.
– just as he would use a DSLR in photography
"When we started The Lone Ranger, we changed some of the toolsets under the hood: we went strictly over to 3ds Max, using V-Ray as our renderer. That was the final piece of the puzzle. We were getting not only great render results, but great render throughout: it could handle everything we were throwing at it,” said Dan Wheaton, Digital Matte Supervisor at ILM.
It's not just the film industry that owes a thank you to the power of V-Ray; video games employ it too. "Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. That's a lot to work with, but V-Ray makes it easy to get the job done,” said Kevin Margo, VFX Supervisor at Blur Studios. "3.0 is something to be excited about.”
Level 10 by Toni Bratincevic was created using 3ds Max, ZBrush and V-Ray
Yesterday's launch of Chaos Group
's V-Ray 3.0
for 3ds Max continues the company's goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray-tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5-times faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.
"When your customers come from a variety of industries like architecture, product design, games, and VFX, the feature requests can be fairly diverse,” said Vlado Koylazov, Lead Developer and Chaos Group co-founder. "But speed and simplicity benefit all artists, so they are at the core of 3.0's development.”
Simplicity starts with V-Ray 3.0's new interface. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artist's preference. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive.
According to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. "V-Ray 3.0's new Progressive Renderer was the talk of our recent 3ds Max London User Group,” said David Bullock, Partner at creative agency Hayes Davidson. "Iterating in real-time should really help speed up our workflow, and we're definitely looking forward to putting it into production.”
VFX artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray-traced illumination, faster hair rendering speeds (up to 15-times), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it's even easier to move MARI
assets into V-Ray.
V-Ray 3.0 offers a number of additional workflow shortcuts and technical advances, including:
• Render Mask
– Users can define render regions using an object selection or image mask
• Reflection/Refraction Trace Sets
– Provides more direct control in choosing whether reflections and refractions are visible in objects
• Max Ray Intensity
– Will easily fix artifacts from over-bright sources
• Probabilistic Lights
– Increases the speed of scenes with a high number of lights
• V-Ray RT GPU
– Improved with support for Render Elements
• V-Ray Frame Buffer
– Improved with added color correction controls
New support for open source technologies also include:
Alembic integration with support for hair and particles
Deep Data output support including OpenEXR 2.0
Ptex object-space vector displacement support
Open Shading Language (OSL) support for programmable shaders
OpenColorIO support for advanced color management
For the complete list of new features, please visit V-Ray.com
, the new home for the V-Ray community.
V-Ray 3.0 for 3ds Max is available now! V-Ray 2.0 upgrades start at $420 US/€300 EUR and the full Workstation license price will be $1,050 US/€750 EUR. As upgrade bundle prices vary, customers should contact their Chaos Group representative
Find out more about V-Ray 3.0
– the team behind V-Ray!
Find out your local V-Ray 3.0 reseller
Use the V-Ray upgrade calculator