go back

Cristiano Porfirio: 3D artist interview

By 3dtotal staff

Web: https://www.artstation.com/cristianoporfirio (will open in new window)

(1457 Views) | 0 Comments
| Comments 0
Date Added: 6th September 2018

Brazilian 3D artist Cristiano Porfirio moved from graphic design to 3D, and now works freelance, creating enticing characters. Find out more…



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Cristiano Porfirio: I'm Cristiano Porfirio, a 3D artist. I currently live in the state of São Paulo, Brazil.
Art has always captivated me; since I was a child I always liked comics, animations and drawings. So I had no doubts about which area to pursue as a career. I started in the area of graphic designer and soon afterwards I migrated to the 3D area, where I worked for approximately 8 years, working with advertising projects, mascots, and characters. Currently I work as a freelance professional, providing services for some agencies and studies in the 3D arena.


3dt: Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.
CP: The styles that most appeals to me are mainly cartoon characters and scenarios. But I've worked with other styles that are also focused on realism. From my works, what I liked the most was my last, called "Jungle Boy," because the character is well stylized. I was able to bring very striking and expressive traits. And another one I really liked was the so-called "Jesus and the Children" because each character represents an ethnicity, so I had to look for characteristic physical traits of children of various nations and try to translate them into a cartoon, and at the same time following the 2D concept of artist Gabriel Soares. It was a big challenge, but I think I got an interesting result.


3dt: Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?
CP: My workflow is very varied; it depends a lot on each task that is running. But in general, in the case of a character, for example, I create the basic lock in the ZBrush. In sequence, I take to the layout of the UV Headus to open the mesh, I go back to ZBrush to detail the part and do the painting depending of the case. I also use the Substance Painter for this step. And finally I finish in 3ds Max with V-Ray.


3dt: How do you keep your portfolio up-to-date? Any tips?
CP: So if I have to give a tip it is always to produce personal projects, even in parallel with the freelancers; always try to reserve a few hours of the day for this, because only in this way is it possible to keep the portfolio updated, and mainly to have improvement and evolution of your construction. Therefore, I recommend that everyone who has an interest in entering the area do this. In addition to the artistic part that is needed, dedication is one of the secrets to success and growth in this area.


3dt: Who are your favorite artists, traditional or digital, and can you explain why?
CP: I have several artists who have inspired me since I joined the area. But I can mention a few that are my greatest reference, such as Pedro Conti, Victor Hugo Queiroz, Rafael Grassetti, Guzz Soares, Ale Barbosa, Victor Hugo Souza, Igor Catto, Edurado Silva, Ricardo Luiz Mariano, Gustavo Groppo, José Alves da Silva, Vicent Dromart , Rodrigo Paulicchi, Leticia Gillett and my friend Marcelo Souza.


3dt: What can we expect to see from you next?
CP: I'm developing some characters for an animated short film and soon I'm going to release it, but I can anticipate that it will be in a slightly different style than the characters I usually develop, but it's very rewarding and fun to create each one of them. And I intend to continue creating pieces that touch people's feelings in some way – this is the biggest objective of my work.

Related links

Cristiano Porfirio on ArtStation
Jungle Boy in the gallery
Grab a copy of Beginner's Guide to ZBrush


Related Items


Creating characters for triple-A titles

With over 11 years in the games industry and a portfolio full of amusing designs, Eric Spitler knows a thing or two about creating incredible characters. He sha...

Go to galleries 1
Comments 1 Views 10317


Interview with Sze jones

Sze Jones talks about her long and fruitful character design career and her business venture, Cyber Geisha...

Go to galleries 1
Comments 0 Views 13900


Beyond: Two Souls concept artist, Benoit Godde interview

Quantic Dream art director and concept artist Benoit Godde has become known for his moody environments in Heavy Rain. 2dartist caught up with him in October 201...

Go to galleries 1
Comments 0 Views 7968


Danny Mac: 3D artist interview

UK-based 3D artist Danny Mac creates tutorial and advice videos on YouTube featuring ZBrush and Blender. Find out more…...

Go to galleries 1
Comments 0 Views 2565
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment