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Geison Araujo: 3D character artist interview

By 3dtotal staff

Web: http://geart.com.br/ (will open in new window)

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Date Added: 6th June 2018

3D character artist from Brazil, Geison Araujo, enjoys creating concepts in ZBrush for personal projects and a 3D animation studio. Check out his workflow and artwork…



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Geison Araujo: I am 30 years old, and live in Blumenau, Santa Catarina, Brazil. I currently work as a 3D generalist in a small 3D animation studio, and also work as a freelancer. I started my 3D studying about 4 years ago, at the same time I worked as an art director for a publicity agency. In the beginning it was just a hobby, but I really found my passion was working with 3D, and today, 3D is my main work, and I am focused on studying and improving every day.

Based on a Michael Mowat concept

3dt: Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.
GA: As a generalist I work with many things, but my preference is for characters. I really love to do characters and my portfolio is basically about these. I think my preferred style of character is a cartoon with realistic aspects, but I appreciate other styles too, of course. For themes, I am generally influenced by games and movies, but I like the themes of human history, civilizations, and military too. My favorite projects are the recent "Zombie" (based on a concept of Randy Bishop) and the "Prometheus" (Fan art of the Robo of Chrono Trigger).

Based on a Jack Hamilton concept

3dt: Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?
GA: My workflow consists basically of ZBrush, Maya, Arnold Render, Substance Painter or Mari, Marvelous Designer for clothes and Photoshop or After Effects for composition. For character development, I generally start modeling a sketch in ZBrush, and use him to get the silhouette and proportions of character. After, I use Maya to do retopology and open the UVs, and for textures I like to use Mari or Substance Designer. Finally, it's back to Maya to do the shaders and lights in Arnold. After, I render all the passes in Photoshop for single frame and After Effects for animations.

Based on an Inspector Cleuzo concept

3dt: What inspires you?
GA: My family is my biggest inspiration. My wife with all the support and my parents for all they teach me, but especially my son of 3 years old; he inspires me every day to be a better father and artist, and I work hard to someday maybe inspire him too.

Fan art of the Chrono Trigger game, released in 1995 for SNES

3dt: How do you keep your portfolio up-to-date? Any tips?
GA: I'm always working on personal projects, it's a good way to keep learning and studying new things, and personal projects give a freedom to explore your potential and challenge yourself to be better in each project. Besides that, you can work on things that you really like do, so, if you update your portfolio with things you like, you are more likely to receive proposals for work on similar projects. I like to use this logic for professional work too. I prefer to post in my portfolio just jobs that are aligned to my goals. So, this is my tip, post work that represents your preferences, this will help you a get job that is aligned to your goals.

Based on a Segun Samson concept

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
GA: My favorite artists are Brazilians too; Victor Hugo Queiroz, Pedro Conti, Gilberto Magno, Mike Azevedo, Alex Oliver, Rafael Souza, Rafael Grassetti, Bruno Camara and many others. All these artists show passion in their work, they're amazing and very inspirational to follow.

Based on a Randy Bishop concept

3dt: What can we expect to see from you next?
GA: I hope to learn new things and keep improving my work, and trying new styles sometimes, to leave my comfort zone. Currently I'm studying animation, so I hope I can do some personal stuff to improve my skills in animation soon. Real-time is something I like to study too. Today I don't have real-time works in my portfolio, because I focused on illustrations and publicity works.

Related links

Geison Araujo's website
Geison on ArtStation
Geison on Behance
Geison on Instagram


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