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Jaykrushna Rawool: modeling TD interview

By 3dtotal staff

Web: https://www.artstation.com/jaykrushna (will open in new window)

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Date Added: 4th June 2018

Mumbai-based modeling TD for Double Negative, Jaykrushna Rawool, likes to experiment with new software updates to create personal work, and exploring what's out there. Find out more...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
JayKrushna Rawool: My name is JayKrushna Rawool and I am from Mumbai, India. I have been working in this industry since 2006. I am currently working as modeling artist for Double Negative. I started to learn Maya from my mentor – Kumar Sambhav. He helped me to understand modeling concepts. I mostly did cartoony characters and stylized work for movies, television series, and some commercials. For the last three years I have been trying to get better at creating modeling assets for VFX. I started getting interested in 3D after I watched the movie Monsters, Inc. in 2001.



3dt: Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.
JK: I am faced with a challenge every time I proceed with a new personal work. To get over it there is usually always a new graphic program to study (for example, Substance Painter). Recently my favorite project that I have worked on is my personal project, a fanart of "Bumblebee” from the movie Transformers. I originally started this project to experiment with new software, and play with new workflow ideas. It took me a year or so to complete this project as I've been busy with a full-time job and some online challenges. I learned a ton from this project, and I tried to push myself to achieve something I could be proud of as an artist.


3dt: Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?
JK: Most of the modeling work is done in ZBrush, and the Maya render was done in V-Ray with a little Photoshop editing. My biggest difficulty was creating shaders for the character, which I am still working on. In addition to this workflow, I may also use 3ds Max, Substance Painter, Mudbox and MARI


3dt: What inspires you?
JK: As an artist, everything inspires me. What really inspires me are the people around me. My friends, I think without them, it would be very difficult for me to have this desire to always want to improve. Also, the amazing artwork I view on ArtStation, Pinterest, 3dtotal, ZBrush Central, and many more things inspire me.


3dt: How do you keep your portfolio up-to-date? Any tips?
JK: When the new version of a software comes out I will try experimenting with the updates. When you learn a new skill can also try to do some personal work that includes this.


3dt: Who are your favorite artists, traditional or digital, and can you explain why?
JK: I can mention ... Rohit Singh, Ketan Patil, Wasim Khan (technical master), VawTeam, and Kumar Sambhav: their passion is very inspiring.


3dt: What can we expect to see from you next?
JK: I have too many things in my mind, but I am planning to do some complete gaming characters similar to those in Uncharted; simple stuff, but with good detailing and shading. Also, some figure and stylized toy sculpts. I want to try my best to make it realistic in Unreal Engine, too. Hope you guys will like it.



Related links

Jaykrushna Kamlakar Rawool on ArtStation
Jaykrushna on Facebook
Grab a copy of Ultimate Concept Art Career Guide


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