Bruno Câmara is a freelancer with many years of experience as a 3D generalist. We catch up with him to discuss his career path in this interview.
We talk to Bruno Câmara, a multi-talented freelancer who has worked within the games and movie industries, as well the world of 3D printing, to discuss his career path. With many years of experience behind him we felt he would have some helpful hints and tips for up-and-coming CG artists.
Who are you and what do you do for a job?
My name is Bruno Câmara. I'm a 3D character artist and I'm currently working as a freelancer in the games, 3D printing and movie industries.
What were your childhood inspirations and earliest artistic memory?
My first inspirations and earliest memories were at the age of 7 when I got amazed with a cousin of mine drawing the Green Lantern
on a piece of paper. What caught my attention was how great that drawing was getting, with perfect pose and anatomy. That made me wish I could draw like that and since then I have never stopped drawing. Besides that, the first highly successful CG movies like Jurassic Park and Terminator 2 definitely made me choose a career where I could work with CG characters.
What training have you had (if any)?
I attended a basic CG course in my first year of study, where I learned the basics of modeling, texturing, rigging and animation. After that I kept searching for more advanced and artistic courses – anything that could improve me as an artist – like rendering systems and clay sculpting.
Are there any particular schools or courses that you'd recommend?
Not one in particular but any CG school, course or workshop that is well known and recommended by your local audience, to influence your improvements.
What was your first job in the industry and how did you get it?
Before I knew I wanted to create and model characters, I started as an animator at Vagalume Animations Studios
here in Sao Paulo/Brazil. One of the teachers from my first CG course was this company`s founder and he invited me and other students to join the team at that time. You never know how you will get a new job, in this case, during a CG course!
What can people expect from working in the industry?
This industry is a meritocracy – you will only get what you deserve for what you've done so far, how good your work is, and how well you disclose yourself to the industry.
About the jobs, people can expect the most variable forms: exciting and fun ones, or problematic and extremely short-term ones.
What are the key things that a great portfolio must have?
The most important of all is being true to yourself and creating a portfolio with stuff that only you like. I love creatures, and medieval and fantasy stuff. Others like weapons, robots, anime, etc. You must know what you like.
Doing this you will get (most of the time) jobs that will suit you and projects akin to the stuff you love.
That being said, now you need to make those images look extremely good, with awesome anatomy, great modeling and texturing details and nice presentations.
Where would you like to be in five years' time?
I'd like to be part of a great achievement – be it a spectacular game or a fantastic movie. I'd also like to be creating characters I can't imagine I could create now.
Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?
I wish I knew that I could get into this industry before going to university. I spent 4 years studying Computer Science, but it was not my passion. Besides that, I wish I had studied and created more.
If you could give one piece of advice to people looking to break into the industry, what would it be?
I would say to them to focus on their growth. Focus on studying art and growing themselves as artists and work hard to create a really cool portfolio – try with every new project to achieve an even higher level of quality. What really pays off in this industry is the personal and artistic growth we get with every new piece.