Julian Calle: concept artist interview 2018
Julian Calle
Concept Artist
Learn more about Julian Calles passion for art and the work he has done as a concept artist for Image Engine, Vancouver...
Learn more about Julian Calles passion for art and the work he has done as a concept artist for Image Engine, Vancouver...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Julian Calle: I am a graphic designer, passionate about art, cinema, and digital composition. I am a concept artist for Image Engine, Vancouver, BC, and I have worked on Logan, Detroit, Thor Ragnarok, Lost in Space, X-Files and other projects!
As freelance, I have worked as a concept artist for Smoke and Mirrors and Seven Lions. I studied for a VFX scholarship at Facet School VFX. I also participated as a mentor of concept art online for Facet School VFX when I finished my studies there. I was a university professor for more than 5 years before joining the film industry. I enjoy sharing my experience. I have lectured by invitation at universities in Colombia and Mexico.
3dt: Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.
JC: My style is very realistic and maybe for this reason I work very well in the VFX industry. I have a great preference for credible and functional environments and sci-fi. For this I focus on the light and the camera, and Im currently working on Fantastic Beasts: The Crimes of Grindelwald. Logan and Lost in Space were two projects that I really enjoyed.
3dt: Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?
JC: The tools that I usually use are Photoshop, Nuke, Modo and ZBrush. I try to start with simple sketches concentrating more on the silhouette and the composition, and go from there to create three-dimensional bases that will help to make the perspective and illumination clearer. I use this same process when I have to paint over a shot to create a concept for VFX.
3dt: What inspires you?
JC: I am inspired by everything that surrounds me. I try to find interest in any place or object. I look at the work of many great artists and try different things that energize my portfolio, and help me solve the design problems that are assigned to me.
3dt: How do you keep your portfolio up-to-date? Any tips?
JC: I think the secret is to work, study and never stop doing, this is a highly competitive sport that needs all our energy and commitment. The important thing is to set high goals and strive for them; you must overcome and fight against the frustration but never be afraid because you learn more from the failures than from the successes.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
JC: Traditional artists Diego Velazquez, Caravaggio, for their great technical quality and expression. On the other hand, I admire digital artists such as Dylan Cole, Jaime Jasso, and Eduardo Pena for their versatility and accurate design response. Andree Wallin is another artist that I deeply admire for his narrative and virtuosity with light.
3dt: What can we expect to see from you next?
JC: I think what you will always see will be a person trying to become a great artist one day. I will continue working hard for Image Engine where I always have the possibility to work in incredible productions with very talented people, from which I learn every day.
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