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JC Park: senior concept artist interview


By 3dtotal staff

Web: https://www.j-circle.net/ (will open in new window)

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Date Added: 14th February 2018
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Take a look at JC Park's amazing concept art, and read about his work ethic, workflow, and inspirations...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Jong Won Park: Hi, my name is Jong Won Park, aka J. C. Park. I'm originally from South Korea and now I'm living in Hamburg, Germany. Basically my role is as a Senior Concept Artist, working on games, feature films, animation, TV, and in the commercial industry, for the last 14 years since graduating from college. Now I work for Rockfish Games on great projects and with talented people.

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Arrest

3dt: Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.
JP: I pursue a realistic style in composition, lighting, scale, with added story and an interesting color scheme. I always make sure that ‘story' is central to the artwork. Otherwise it can be boring, or become common. Also, I really love sci-fi and fantasy, and modern concepts as well that don't distinguish a theme or genre. So you know when you see my website, my concept work usually includes ‘character' and ‘story.' Of course, it's a really difficult mission to do this, but it's more interesting and enjoyable when I draw. One of my favorite projects is ‘EVERSPACE' which is kind of a flying shooting game with awesome visuals and really cool spaceship designs.

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Abandoned tunnel

3dt: Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?
JP: I usually gather a lot of related reference from several channels, such as Google image, Pinterest, and even personal graphic art books, before starting to work properly. Then I make the image roughly in my head and afterwards start drawing. At this point, the initial sketch would be almost a grey color scheme, and there may be many sketches, focusing on the overall ‘silhouette' and ‘composition.'

Then I add some basic primary colors and start adding details. I use Photoshop now, and an IBM PC with a 24-inch monitor when at work, and a 15-inch Macbook Pro when at home. I find I am more comfortable using a Mac. Also, I will use a Wacom Intuos tablet, preferring Intuos to Cintiq.

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After war

3dt: What inspires you?
JP: I get inspired from several sources; movies, books, photos, even music. Among the most inspiring movies for me, because I really love sci -fi films, are Terminator, Star Wars, and Aliens. They have great story, as well as awesome vehicle, creature, and environment design. Web surfing for reference imagery is also inspirational. Of course, other artist's work is too, whether 2D, 3D, or even animation. I used to save an artist website in bookmarks, but now we can easily find art community platforms like ArtStation, 3dtotal, CG society and so on.

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Old hero

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Repentance

3dt: How do you keep your portfolio up-to-date? Any tips?
JP: Every day I agonize over drawings, paintings, and what kind of concept would be of interest to me and the audience, or the client. I think it's really boring to have the same perspective, concept, theme, and color scheme in every drawing, so I often try to freshen up my portfolio. Of course, it can be difficult, but it is quite better than having the same kind of repetitive style or feeling. Gather interesting reference material each day and train your eye and hands with daily sketches.

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Exploration

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
JP: To name five favorite artist; Syd Mead, Craig Mullins, Feng Zhu, Daniel Dociu, and the regendary traditional artist Norman Rockwell. Among those, Craig Mullins' work has a lot of style, for example in his characters, environments, and prop design. Included in his works is fantasy, sci-fi, scenes for games and feature films, animation, and even the theme park industry. This is really impressive to me. I also think Feng Zhu is a genius when it comes to his work and the effort he puts in, even when he has already succeeded in the game and film industry. I'd like to learn something like this diligence and work ethic.

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Last companion

3dt: What can we expect to see from you next?
JP: My goal is to work on feature films in the industry. I have some experience to date, but most of my experience is in the game industry. So I'm constantly working at creating personal concept artwork for the film industry, to hopefully work with a great director like James Cameron one day, who is my favorite feature film director. He has great film franchises like Terminator and Avatar.

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Lord

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Team

Related links

J.C. Park's official site
J. C. Park's Facebook
J. C. Park's ArtStation


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