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Bondok Max: freelance 3D artist interview


By 3dtotal staff

Web: https://www.behance.net/bondok_max (will open in new window)

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Date Added: 12th February 2018
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Egyptian freelance 3D artist Bondok Max focuses on look dev, lighting and environment/asset modeling, while always striving to improve. Read more...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Bondok Max: Hello! My name is Bondok Max. I was born and raised in Egypt. I have been a passionate 3D artist for many years now. I work as a freelance 3D artist, but I'm more focused on look development, lighting, and environment\assets modeling. In the past I have worked for about 7 years almost in many TV ads studios as a team leader/3D Generalist.

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3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
BM: The "Gladiator 69" project is based on the Jeep Gladiator 1969. With a name like Gladiator, you know this Jeep was built to battle all kinds of terrain. For modeling I used 3ds Max in most cases, and then I make the details in ZBrush to give a realistic look. I use Quixel for most textures as it is powerful, helpful and faster, but when I need to make some projection I prefer Mari. And in this artwork I use speed tree to create small shrubs – it is amazing and allows you full control. For the mountains in the background I used World Machine. This was my first time; actually you must leave your comfort zone and check what different 3D packages have to offer. Have fun while learning.

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3dt: What challenges did the image present? Did you learn something new?
BM: As I wanted to improve my skills as an environment artist and wanted to learn new software, I made almost everything from scratch. There were a lot of challenges because I wanted to make a piece that could show everything I could do with my current level of knowledge. I believe that if you've a passion you can make the impossible.

3dt: Do you use any other software, either for work or personal projects?
BM: I usually work with the same workflow and software I have described above, but I have some experience with other software like Maya, Substance Painter, and Marvelous Designer. I also started to study Unreal Engine, which seems to be pretty powerful.

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3dt: How do you keep your portfolio up-to-date? Any tips?
BM: Actually I'm always working on some personal project, even if I'm working full-time. Not just to update the portfolio itself, but to create and study ideas and techniques. I try to keep focused as much as I can, and in this area that we choose we have to study a lot! I always try to push myself and to turn my latest work into my best work.

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3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
BM: Absolutely yes, I try to be present in social media as much as I can because it's really important for any artist to be remembered, especially for the freelancers like me. I use Facebook and Instagram a lot and I'm starting to use LinkedIn. Also, I have ArtStation and Behance where I'm always looking for inspiration. I don't use specific hashtags, I prefer to check every platform.

3dt: How important is the recognition of your peers?
BM: Actually, it's very important to keep learning! With the feedback you keep yourself inspired to make new artworks. Besides that, the feedback of experienced people helps you to grow much faster. If you make a good work and keep present on the social media, you'll never be without work. And, of course, always be kind and nice to other people!

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3dt: What are your artistic ambitions, and who are your favorite artists, traditional or digital, and can you explain why?
BM: My goal now is pretty much to start in the VFX/Cinematic industry so I can develop a more professional workflow.

It is very hard to mention only certain artists. But for example, the professionals who are inspiring me the most are Marek Denko, Pedro Conti, Rafael Grassetti, Ian McQue, Paul Chadeisson, Cornelius Dämmrich, and Mahmoud Salah. All of them are a great inspiration for me.

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3dt: What can we expect to see from you next?
BM: I have a lot of personal projects in mind: I don't have any idea about when it will be ready, but I hope it will be a good thing.

Related links

Bondok Max's website
Bondok Max on Instagram
Check out the 3ds Max Projects book

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