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Arthur Sarah Gonçalves: 3D environment artist interview


By 3dtotal staff

Web: https://www.artstation.com/asgqg (will open in new window)

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Date Added: 13th November 2017
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Brazilian 3D environment artist Arthur Sarah Gonçalves creates detailed scenes with Maya and 3D-Coat while studying at Faculdade Melies. Find out more...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Arthur Sarah: My name is Arthur Sarah. I am 22 years old and I'm a 3D environment artist focused on low-poly scenes with hand-painted textures. I used to live in Rio, but I decided to move to Sao Paulo where I could learn more about 3D at Faculdade Melies and become a better professional.

3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
AS: I keep improving my workflow. Nowadays I take about 1 month at the most to finish my works and the workflow is like this: I begin by creating a few assets in Maya to find the correct camera angles and when it's ready, I continue modeling while opening a few UV maps. I create some lights too. This takes around 10 days, and with everything modeled I start to pack the UVs correctly and export them to 3D-Coat to find the correct colors. This takes about another 5 days. Now this next step depends on the quantity of UVs to paint, but I just open the 3D-Coat and try more colors, with its basic colors ready I start to paint the other layers. This takes, at most, 7 days.

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In the end, I just have to fix some problems and finish the render in V-Ray + Maya, and send it to Photoshop to finish the post production. When finishing the final image, I like to pick all the other renders and make a GIF in Photoshop to show the modeling and texture process, allowing others to see the progress of the image to the final.

The idea to make this image came to me when ArtStation's Beyond Human challenge started, I had to pick a concept and this one just amazed me so much, I simply needed to make it in 3D. I started to contact the concept artist (Grace Liu) and keep showing her the environment while in production and receiving feedback.

3dt: What challenges did the image present? Did you learn something new?
AS: I did not have much practice creating trees, so I took 7 days to finish different versions of trees and decide which one was the better for the scene. When they were ready I posted on a social media group and wrote down all the feedback I got, to improve what I could do on this asset or in a future project. Another thing was with the post production, I took some time to make it prettier. At first I liked it but after receiving feedback and help from teachers it had a great improvement.

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3dt: Do you use any other software, either for work or personal projects?
AS: Well, I normally use Maya or 3ds Max to model and pack UVs, texture it in 3D-Coat or Photoshop to fix smalls things, render in V-Ray or Marmoset, and make the post-production in Photoshop. Eventually I would like to have some free time to learn more about Unreal and Unity too.

3dt: How do you keep your portfolio up-to-date? Any tips?
AS: The fact that I'm studying at University helps me improve a lot; every class I have is new content to learn and add to my studies. During my free time, I like to go to ArtStation and look for concepts for my future projects. Normally I pick small scenes that I can make in a short time (around 2 weeks at most), but after finishing the Spirit House artwork, I got a lot of really good feedback and understood that I have to make bigger environments because they allow people to understand more what I can do. I would recommend to others to find the kind of art that makes you feel good to do, after that you should really dedicate yourself to study and start making your own projects to receive feedbacks and in the future. Watch your progress by comparing new projects with your oldest.

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3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
AS: I like to keep up date on a page called Ten Thousand Hours on Facebook, they allow anyone participating on the project to post your artwork and they give you feedback. Normally I check on ArtStation for keywords like concept, blizzard, riot, handpaint. There I can find new concepts from these enterprises or art to model and paint.

3dt: How important is the recognition of your peers?
AS: The first ones to see my works in progress are my friends and colleagues, they are the ones responsible for giving me the first feedback, and allow me to keep producing it with the best quality I can. I can say they are really important to helping me improve my art.

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3dt: What are your artistic ambitions?
AS: This last year has been amazing for myself artistically. When I started to use 3D-Coat I had an amazing improvement in my artwork. My ambition is to start working for Blizzard Entertainment or for Riot Games in the next few years, and that's why I'm starting to think about making larger scenes, taking more time on them.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
AS: I love looking at ArtStation to find more and more artists to inspire me in the hand-painted/low-poly style. The ones I most admire are: Charlene le Scanff, Matt McDaid, Grace Liu, Servando Lupini, Fanny Vergne, Mike Azevedo, Daniel Orive, Carlos Ruiz, Atey Ghailan, John Polidora and others. There are many, many others artists that inspire me every day to become a better artist, and I hope to someday get a chance to work and be co-workers with them.

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3dt: What can we expect to see from you next?
AS: Well, lately I've been working on an indie game for the Dragon Lord Studio in Sao Paulo, on a teaser and a short movie for university, and on the new Blizzard Student Contest. Beyond that, I intend to keep making my personal projects too, probably before the end of the year I will post two new more projects.

Related links

Arthur Sarah Gonçalves on ArtStation
"Spirit House” in the gallery
Grab a copy of Beginner's Guide to Character Creation in Maya

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