Bangladeshi Lead 3D Character Artist Nazmul Hoque discusses ZBrush workflow and shares work from his portfolio...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Mohammed Nazmul Hoque:
I am Mohammed Nazmul Hoque. Professionally, I am a lead 3D character artist and 3D concept designer. I'm also currently working for the toy and collectible industry and trying to develop my own toy making studios. Also, I'm a ZBrush instructor. Personally, I am always keen to learn different things, and always trying to deliver my best to the industry, and for learning of course. I am located in Dhaka, the capital of Bangladesh.
3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
I am always trying to learn different things with my artwork. I chose a Bayard Wu
piece of concept art. He is one of my favorite concept artists. I fell in love the orc woman's face so that's why I decided to sculpt this. From the beginning to the end I am using ZBrush
3dt: What challenges did the image present? Did you learn something new?
I think the orc woman's face was the most challenging part for me, but also her body. I tried to create an innocent, appealing face. My main goal was to focus on her face emotions, which is why it was a challenge, and of course I learned a lot of things from this work. I don't use symmetry so it's an asymytrical sculpt. I think this is good practice.
3dt: How do you keep your portfolio up-to-date? Any tips?
Sometimes it's hard to do updates to your portfolio because of professional jobs. It wasn't easy. I had to spend more time working on the computer to be able to work with both professional and personal projects. It should honestly reflect what you love to make which will lead to connecting you with people who also love the same stuff.
3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
Yes, I am a member of many Facebook groups like Ten Thousand Hours, Level Up and many more, plus I have my Instragram profile. I don't use daily hashtag but my favorite hashtags are #pixologiczbrush, #collectibletoy and #miniature.
3dt: How important is the recognition of your peers?
Peer recognition is naturally inclusive. Anyone can give it, and anyone can receive it. Contrast this with programs like Employee of the Month, which only recognize one employee as "the best.” I think this is the most important part with helping you to keep up the good work, because for me when people say that something is awesome, than this is the key point to help me to go forward.
3dt: What are your artistic ambitions?
My artistic ambition now is to study anatomy and different concepts. Now I am focusing on AAA game characters, and also trying to learn Arnold
for rendering my work. But I want to grow as an artist in general. I am working hard to build up my own world and make sure it's something different to others.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
I really love the work of Will Harbottle, Rafael Grasetti, Gio Nakpil, Daniel Peteuil, Adam Fisher, Daniel Bel, and Adam Skutt. Their work is so amazing and so inspiring that I always learn every time I see it. In the traditional sense, I love Rodin, Donatello, Michelangelo, Henry Morre, Rui Chafes, Machado de Castro, and so many more.
3dt: What can we expect to see from you next?
I am going to focus on character sculpting for the toy industry and doing some articulation R ‘n D for my own studio liveaxisbd
. I am also working towards my next artwork based on a fantasy concept art. I always love the fantasy world.
See more of Nazmul Hoque's work on ArtStation
Nazmul on Facebook
Grab a copy of Beginner's Guide to ZBrush