3D and Look Dev artist Victor Trovato moved to the UK from Brazil to follow his passion to work in the VFX industry – find out more and check out his look dev reels...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
My mane is Victor Trovato, I`m a Brazillian guy who currently lives in London. I'm passionate about movies and games, and am an art director by degree and 3D artist by trade. For my 3D art I focus on texture creation, shaders and look development.
3dt: What was the workflow behind your latest gallery image? Where did the idea come from?
So, this was a personal work that I really enjoyed doing. My friend Eiti Sato made this stunning model from Chabe Escalante concept and at the same time that he showed it to me, I asked him if I could do the textures, look dev and hair. I knew that it could be a great piece to show in my reel. Before we began doing the hair, Eiti and I prepared the best UVs possible so I could start my textures. Once the textures were finished, I worked at the shaders and some lighting setups.
Challenge-wise, I really like to work with hair and fur, so it was a great opportunity to learn a little bit more about Xgen. I think this was my biggest challenge in this project.
3dt: Do you use any other software, either for work or personal projects?
My main software are Maya
, but I like to change it in each project. Sometimes I use Substance
. I guess that's a good way to keep fit with other techniques and learn more about new software.
3dt: How do you keep your portfolio up-to-date? Any tips?
I try to keep myself always doing something. That could be learning about new techniques, working on a personal project in my free time, or at least opening up the software and trying to produce anything – sometimes this is when you just create something original.
3dt: Are you a member of any social media groups? Any favorite hashtags you check on a daily basis?
Ah… it's funny because I do have Facebook, Instagram, and so. I even follow some groups such as Arnold Renderer, Pixologic, Ten Thousand Hours and company profiles, but I would rather use this kind of social media for my personal life. For my work I prefer to use LinkedIn, Behance, Vimeo, and so on.
3dt: What are your artistic ambitions?
For the first step, I'd like (and I'm trying) to progress in the VXF industry. And I know, once I have achieved that, I will be working and learning with amazing artists. This will make me a better artist (and that's my second step) as well. For a longer goal I haven't thought too much beyond that so far!
3dt: Who are your favorite artists, traditional or digital, and can you explain why? And what can we expect to see from you next?
There are so many! One I would say is Arvid Schneider, because beyond been a great artist he also shares much of his knowledge.
I have some ideas to develop, but for now I'm looking for opportunities to trying to achieve my goals. After that I will turn back to thinking about new projects.
See more of Victor's work on his Vimeo
Connect on LinkedIn
Check out Victor's site
Grab a copy of Beginner's Guide to Character Creation in Maya