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Eddy Loukil: graphic designer & 3D artist interview


By 3dtotal staff


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Date Added: 15th June 2017
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Framestore Montreal VFX modeler Eddy Loukil enjoys challenging himself – check out his workflow, portfolio, and more...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Eddy Loukil: I am a 28 year old graphic designer and 3D artist. I originally come from Paris, but I've been living and working in Rome, London, and now Montreal. I worked as a freelancer doing Architectural Visualization gigs and beauty shots for temporary events, when I was still studying. After graduating from design school, I had several experiences as a full-time employee, for various studios, in videogames, advertisement, movies, and more. I am currently working as a Modeler in VFX, at Framestore Montreal.

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Early concepts for the videogame The Trail

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The NPC merchant on The Trail

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One of the landmark environment on The Trail

3dt: What was the workflow behind your latest gallery image? Where did the idea come from?

EK: "The Peacock” character is part of a longer term project. An architectural short movie I've been thinking of and concepting for a couple of years now. This is a tribute to the Art Deco style, but with a tribal twist to it. He could be part of a dystopian vision, or a remnant from an otherworldly past. A king or a mere servant, wandering in an unfamiliar space. Or maybe he is actually a crucial element of that landscape.

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Shot from the music video I've directed for Senbei

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Shot from the music video I've directed for Senbei

3dt: What challenges did the image present? Did you learn something new?

EK: The main challenge was to find out the kind of design I actually wanted for this guy. I never had a strong idea of the final look. I actually started not even knowing if it should be a man, a woman or a robot. I didn't make any proper concepts for it and went straight into modeling on the fly. It resulted in a much more freestyle and organic workflow, which gave the design an extra layer of weirdness and complexity that I hadn't planned at the beginning. That being said, I have also lost a lot of time experimenting directly in 3D, designing entire parts that simply didn't work very well. I had to rebuild pretty much from scratch.

I sure didn't have any peacock in my inspirations, just a vague idea that he should look a bit feral, animal-like. But when I looked at the final picture looking for a name; the circling patterns on his clothing, the feather quality of the white collar, the shape of the mask... He struck me as a peacock.

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Shot from the music video I've directed for Smokey Joe & The Kid

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The two main characters from the music video I've directed for Smokey Joe & The Kid

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