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Italo Cerone: 3D artist interview


By 3dtotal staff

Web: http://italocerone.artstation.com/ (will open in new window)

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Date Added: 18th May 2017
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Brazil-based 3D artist Italo Cerone shows his Maya and V-Ray workflow behind some of his portfolio images, and reveals his inspirations...


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3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Italo Cerone: My name is Italo Cerone, I'm 23 years old, and I'm originally from Sao Paulo, Brazil. I started studying 3D in 2010, and I'm currently working as a 3D artist at an advertising company. I'm also at my final semester at Melies College in the 3D Animation program.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
IC: In my last piece, I found the inspiration on the amazing concept by Marco Furtado. I always spend some time looking for new artists through Facebook or ArtStation, and I'm always finding people with great talent such as Marco Furtado. In this work I tried to push myself, into making the best quality I can, so for 5 months, every day, after work and college, I'd spent 1 or 2 hours working on this piece.

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3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
IC: In this image, I used Maya, V-Ray, ZBrush and Photoshop. My biggest difficulty is always Hair and Fur, and it was no different for this image. For the hair, I used the Maya hair system, creating lines based on the base mesh I had created in ZBrush. After that, I set up the clumps. As for the arms and beard I used V-Ray fur. I think the most difficult step was to paint the RGB map for the direction and the bend to the fur.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
IC: I`ve recently watched the short film "Unfairy Tales: Malak and the boat” and I would really like to experiment with some render styles like that. I would also like to experiment with different techniques for painting textures that look hand painted. Experimentation is what makes us better every day, if we don't take risks some time, we will never evolve.

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Based on a concept by Ido Yehimovitz

3dt: What are your artistic ambitions?
IC: Currently my biggest artistic ambition is to work on a large production for the animation industry, in studios like Pixar, DreamWorks, Walt Disney, Illumination Entertainment or Blue sky. And of course, I also want to see improvement in every project to get better as an artist along the way.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
IC: There are a huge variety of software that I need to learn. Of course, I would like to learn Mari or Substance Painter/Designer. There are great works that were made in one of them and they look very intuitive for creating textures. I think I'll get a new level with one of these tools.

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Based on a concept by Marc Simonetti

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
IC: My favorite artists are Ido Yehimovitz, Marco Furtado, Marc Simonnetti, Rafael Souza, Tiago Hoisel, Lucas Leibholz, Victor Hugo, Pedro Conti, Paul H. Paulino, Fausto De Martini and many others. I think their work is outstanding. It's pretty hard to list them all, but something that is indispensable is to always have good references,

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Based on "Teslon Atomizer Pisto” of "Space Vixens”

3dt: What can we expect to see from you next?
IC: I'm in process of producing a short film animation. That's going to be my first short film and I hope that I still participate in many others. If all goes well, it's due in July. And also, more projects, for sure. I`ll be continuing to study as a 3D artist.

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Based on a concept by Marco Furtado

Related links

Check out Italo's website
"Karateca” in the gallery

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