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Felipe Ferreira Silva: 3D Generalist interview

By 3dtotal staff

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Date Added: 20th April 2017

Brazilian 3D generalist Felipe Ferreira Silva discusses creating cool characters from popular 2D concepts, working for Sky, and his plans for the future...



3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Felipe Ferreira: My name is Felipe Ferreira and I am currently a 3D Generalist at Invisible Works VFX. I am originally from Buzios, RJ and always dreamed of working with 3D, but I did not know which area I would like to work on. I moved to São Paulo in 2015 and started studying at Melies School of 3D cinema, and soon I got a job. Since then it has got better day after day; with much effort and study I've grown as I've always wanted. I've worked on big name commercial films, including Sky's, the biggest I've worked on so far.

This is one of my favorite shots on the SKY commercial that I worked with the insane team of Invisible Works VFX

3dt: What's the story behind your latest gallery entry? Where did the idea come from? What were you trying to achieve with it?
FF: Since before I began working with 3D I longed to get my work in the gallery. I always saw artists coming in with a very good quality, and this only made me work harder. I study 3D a lot and my first work accepted was "Cyber Donald", and it was amazing! This work has gone around the world, and I've received many emails and inbox messages, requests for friendships and even proposals for work. It was a great experience. "Cyber Donald" is from the concept of Jake Parker, an artist that I admire a lot and already modeled another concept of his, the metallic Pikachu.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
FF: I used Maya and ZBrush for modeling. Substance Painter for texture painting, and Houdini for the lookdev. I rendered it with Mantra, native to Houdini. I find this renderer great. I do almost all my work that way. I had no difficulties, it was just a job that I had to have a lot of patience to get it the way I wanted. And it worked out; it was exactly as I wanted it to be. After I finished, I sent it to Jake Parker and he liked it very much.

This is my favorite because it's a scene from one of my favorite movies, The Matrix. I had the chance to recreate this whole scene for the SKY commercial. From modeling to animation

3dt: Do you use any other software, either for work or personal projects?
FF: Yes, sometimes I use V-Ray, but in a few cases. I also use the Mari for texture painting. I'm studying some of 3ds Max's 3D capabilities, and Marvelous Designer to improve my workflow for clothes and fabrics.

3dt: Do you have any tips or techniques that other artists may not be aware of?
FF: What I suggest to other artists is that they never stop producing. Always be developing some personal project in parallel with work or studies. Develop complex projects that allow for learning new techniques and solving problems over time. One thing that I do a lot is to keep in touch with other professionals who always take questions that appear. It is very important to keep the portfolio updated; people see our portfolio every day. One tip I give is about choosing the concept. What has worked for me is that I have chosen character concepts from very well known artists, but I do a re-reading, the character presented in a different way and with a beautiful look.

This is a job of mine that I like very much because it was the first one that had great repercussions in the world. A Jake Parker concept

3dt: What are your artistic ambitions?
FF: Today I am doing 3D film school, developing a short film in a group, and I hope this short film opens many doors for us. I intend to leave Brazil one day to work in a big studio and participate in great movies. This is my dream.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
FF: Alceu Baptistão is one of my greatest inspirations. I saw his 3D in 2006 from an interview he gave to Digital Design Magazine, and it was this year that I decided that I wanted to work with 3D. Through Alceu I knew your company, and Vetor Zero, with several works in 3D that for the year 2006 was very good, and I was falling in love more and more. In 2015 I had the opportunity to move to São Paulo and work in the area, and in 2017 I had the pleasure to meet Alceu, and now I have opened doors to meet Vetor Zero.

This is the job I love the most. It was really cool working on this model and it opened a lot of doors for me

3dt: What can we expect to see from you next?
FF: I hope to be able to enter the gallery more often with my arts. I'm developing more personal projects and plan to start developing tutorials soon. As I work and do college and freelance it is very difficult to get some time to dedicate myself to creating tutorials. But soon I want to help people like I was helped by several artists who do tutorials.

Related links

Head over to Felipe's website
"Cyber Donald" in the gallery
Grab a copy of Beginner's Guide to Character Creation in Maya


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