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10 things you'll learn in the first issue of 'Character Design Quarterly'!


By 3dtotal staff


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Date Added: 18th April 2017

With over 1600 backers supporting the Character Design Quarterly (CDQ) project on Kickstarter, we're thrilled to be able to bring this exciting new magazine to life! Here's a glimpse of what you can discover in the first issue!


01. With the help of 2D character artist Max Grecke, ways to present relevant design steps to a client, making sure that you use your full potential to create something original.

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02. How talented designer and illustrator Brett Bean works to a brief of five key words: octopus, cheerful, ukulele, farmer, and red.

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03. What goes on behind the scenes of London-based multi-BAFTA-winning CG character animation studio Blue Zoo.

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Mock-up of pages from first issue

04. The important design choices that help bring some of Randy Bishop's characters to life.

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05. How the Head of Art at Daedalic Entertainment, Simone Grünewald, stylizes real people for character design.

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Model: Olga Andriyenko

06. Having worked for Sony Pictures Animation, Warner Animation Group, and now Disney TVA, Amanda Jolly's best advice on how to break into the industry.

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Mock-up of pages from first issue

07. Quick tips for conveying sadness and joy in any characters with Loish.

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Image © Lois van Baarle

08. How to create an audacious character with an explosively energetic pose with character designer and visual development artist Avner Geller.

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© Avner Geller

09. Ways in which a pirate theme can be extended across different character types with Gobelins student Tristan Poulain.

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10. How Shaun Bryant goes beyond a character sketch to create a design that portrays a specific emotion at first sight.

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Find out more by subscribing today!

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Related links

New to character art? Try Beginner's Guide to Digital Painting in Photoshop: Characters
Try our other inspirational and informative art magazine, GRAPHITE

 
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