Take a look inside the pages of GRAPHITE magazine issue 03, featuring urban and creature sketching, character design, sci-fi and fantasy art, and more...
GRAPHITE is a quarterly publication featuring inspirational artwork, interviews, and tutorials on drawing, sketching, and illustration. Issue 03 features a cover and interview by Even Mehl Amundsen, and tutorials by talented artists including Daniel Landerman, José Gomez, and Iris Compiet, covering watercolor painting, creature sketching, character design, sci-fi and fantasy art, and more. GRAPHITE's focus on traditional media, elegant presentation, and in-depth resources make it a timelessly valuable addition to any art lover's shelf.
Here's an overview of what the issue holds.
Concept artist Even Mehl Amundsen
creates dynamic character sketches with lifelike nuance and narrative flair. We learn about the development and inspiration behind his images, writing, and world-building.
We join illustrator Asya Lisina
in creating a project based on a Russian fairy tale, using pencil, watercolors, and preparation techniques that help to get the best out of watercolor paper.
Concept artist Jonas Minnebo
guides us through designing a modular sci-fi craft inspired by real space stations, and realizing the final concept with pen and marker.
Join Jenny Adam
on an urban sketching visit to Frankfurt am Main, Germany, equipped with pencils, ink, and watercolor.
Character designer and visual development artist Jose Gómez
guides us through his process for creating an unusual fantasy character.
Illustrator and fantasy artist Iris Compiet
uses graphite and watercolor to create an aquatic dragon design.
We speak to Mike Azevedo
, a concept artist and illustrator whose bold, energetic style has led him to work with clients including Riot Games, Blizzard Entertainment, Guerilla Games, and Games Workshop.
Professional sketch artist Daniel Landerman
shares his process for crafting a dramatic scene using imaginative graphite techniques.