Tippett Studio go behind the scenes on the making of the VFX for Cosmos.
See what's new in Mari 3.2, including an overhauled node graph system.
The Foundry's Brad Peebler at CES 2015
The Foundry's Brad Peebler shares his thoughts on CES 2015 and 3D printing.
Making of Gravity with NUKE
Find out how NUKE was used and became a fundamental part of creating the realistic look of Gravity.
The Foundry's Nuke Studio
Here's an announcement video for The Foundry's Nuke Studio, a node-based VFX, editorial and finishing studio.
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