Using Quixel Megascans with 3ds Max and Unreal
This tutorial covers how to use Quixel Megascans with 3ds Max and Unreal Engine to create a realistic floor.
FumeFX 3 - Feature Teasers #3 and #4
Torbjorn Olsson returns to tease us with new features that we can look forward to in the upcoming FumeFX 3.
Alessandro Cangelosi has launched r|shaders 1.0, a collection of procedural materials for 3ds Max.