go back

Making Gravel with MultiScatter

in Tutorials / Features / Industry / News

|
(4734 Views) | 0 Comments
| Comments 0
Date Added: 19th April 2013
Keywords:
alexey duk, vray, 3ds max  
 
Related News

Testing Substance Designer For High Res Hard Surface Models

Neil Blevins tests Substance Designer on high resolution hard surface meshes, and collates the advantages and disadvantages.

Go to galleries 1
Comments 0 Views 3690

RailClone 2.2

iToo Software have released version 2.2 of their RailClone plug-in for 3ds Max.

Go to galleries 1
Comments 0 Views 5077

Realistic Grass in 3ds Max with V-Ray - Tutorial

Michal Horba from Evermotion explains how to create grass using the V-ray displace modifier in 3ds Max.

Go to galleries 1
Comments 0 Views 51

Future of 3ds Max - Frank Delise Interview

Find out about the future development direction of 3ds Max in this interview with Frank Delise on Max Underground.

Go to galleries 1
Comments 0 Views 58
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment