New personal project I have worked on using the new function within ZBrush 2018. Colored version
They were very useful during the process, especially PolyGroupIt, SculptrisPro, MaskingBrushes, TopologyBrush with ZSpheres and ZModeler.
Rendered in Keyshot. Quick Comp in Photoshop just to get a feeling.
I rarely do Hardsurface but I wanted to speedup my process in zbrush.
Hope you all enjoy, happy zbrushing :)