Gondola is a personal project I did in my free time.
It was made 3D modelling, texturing, rendering and compositing .
The scenes were made in Autodesk Maya, The textures of Gondola is completely hand painted in Autodesk Mudbox (no photos involved). It's all about layering up the textures, starting with base colours and adding colour variations and rust details, rendered in V-ray and Composition in Adobe Photoshop.
Concept Art by Ian Mcque