CIRCLE depicts a young woman in despair, who after experiencing a tragic loss escapes into the seemingly perfect past. She loses herself in vivid memories and starts to neglect her real life. A constant inner struggle emerges between past and present, distorting her perception of reality.
Blender was pretty important in our production, as Circle uses visually strong and artistic images to tell its story.
The main character's memories are represented through bubbles, all of which were made in Blender together with a lot of other digital elements.
The flexible and powerful shading system of Cycles was excellent for shading the bubbles in real-time and the final render quality was perfectly fine as well.
Blender worked amazingly well with rendering and real-time look development. However, advanced 3D tracking and complex particle simulations were really hard to achieve in Blender. That's why we had to switch to SynthEyes and Maya here.