The Old Capitalist


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Date Added: 8th May 2016
Author URL:
http://flippednormals.com (opens in new window)
Email:
henning.sanden@gmail.com  
Notes:
This is the end result for our new tutorial-series from FlippedNormals.com. We cover in-depth how to make a character like this. Base Mesh in MODO, sculpting in ZBrush, Retopo in MODO, additional sculpting in ZBrush, UVs in MODO, High Res Sculpting in ZBrush + Facial expression, setting up Displacement Maps in MODO, Textures in NUKE and ZBrush, Rendering & Lighting in MODO, Postwork in Photoshop.

This is using the assets and theory found in the series - pushed a bit further with some really quick mari-textures and a quick render in Arnold.

You can find the tutorial here
https://flippednormals.com/tutorial/complete-modo-zbrush-workflow/
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Readers Comments
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MauricioPC on Sun, 08 May 2016 12:42am
Did you re-render in Arnold because you feel the shader is more accurate?
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The Old Capitalist by Henning Sanden 1310px X 755px