This is the end result for our new tutorial-series from FlippedNormals.com. We cover in-depth how to make a character like this. Base Mesh in MODO, sculpting in ZBrush, Retopo in MODO, additional sculpting in ZBrush, UVs in MODO, High Res Sculpting in ZBrush + Facial expression, setting up Displacement Maps in MODO, Textures in NUKE and ZBrush, Rendering & Lighting in MODO, Postwork in Photoshop.
This is using the assets and theory found in the series - pushed a bit further with some really quick mari-textures and a quick render in Arnold.
You can find the tutorial here