Head and final touches
We are now ready to start on the head.
I usually start making my head with
a simple polycube. You do not have
to do this, Some prefer to create
the head in nurbs first then convert
that to polys.
the split poly tool start to split
the poly as shown (note this is rough)
basically we are trying to make all
the lines loop. Block out where you
want your eyes, nose and mouth.