Maya

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How to build a 3D character

 


The Poly process.


Now that we have converted the Nurbs model to polys we want to combine all the individual poly pieces into one piece

In attribute editor turn on display border edges.
Use merge edge tool to merge all the internal boarder edges together.
Turn on keep faces together under poly options
start hand with a cube.
extrude out width of four fingers.
extrude out rest of hand.


Bugatti_Veyron_ebook


using split poly tool add in detail to hand.

line hand up to wrist
cut out back of hand and combine the two parts. Polygons__/combine
using append to polytool append hand to wrist. If you get a weird twisting when you do this you need to reverse the normals on your hand.

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