beginners guide to starting out modelling in 3D Studio
Max, a simple primative model which is far less complex
than it really looks.
robot was created in 3D Studio Max version 3 in about
an hour but any version can be used because only these
basic tools were used :-
Rotate and Scale.
is ideal for a complete beginner to model in this
way because you only scratch the surface of Max but
still begin to get an understanding of the 3d
space that you are working with.
robot is made up of primative shapes, only 4 kinds
in all, which are moved, rotated, scaled and cloned
to form the overall model. . and thats it!
primatives can be found in the create tab as shown
(the ones used are highlighted in yellow.)
than go step by step though the possitioning of each
primative, I think it will help you to learn better
just by looking at an overall guide and then finding
your own way a little.
The next image shows which primatives go where :-
are colour coded as follows :-
Red = Torus
Blue = Tube
Yellow = Sphere
Black = Cylinder
White = Cone
the above picture and the final Render as a guide
for placing the primitives - some areas are a little
more tricky than just place, move/rotate and these
indented circular sections as shown here are used
throughout the model, simply use a tube primative
and then a create a cylinder and possitioned inside.
second areas that are a little tricky are the thigh
and shoulder joints as shown here :-
are created with four toruses, the method I used was
to make the first vertical one (created in the left
or right viewport) then work in the front viewport
as shown above. Hold down shift (this is the clone
button) and rotate the torus anticlockwise about 20
degrees and release, choose 3 duplicates from the
popup window and you should have the above result
(with the thigh joint the forth one was also scaled)
than do these processes for each rght and left side
of the robot you can use the
tool to flip and clone then.
finish I selected all opjects and choose a material
from the standard Max 3 library
was applied to all objects (drag and drop) and you
should find your pritatives already have suitable
uvw mapping co-ordinates.
3/4 omni lights around you model and ajust the settings
until you get the desired look. . . have fun!
questions contact me here
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