3D Studio Max
us now look at the parts of armor.
Here we will use 2 materials, a material
for metal and another for the gilded
metal parts as on the design.
we don't make a base texture, we will
do it at the end once we have all
the textured parts of armor.
we separate the UVs, avoid having
to worry about the texture in Photoshop,
take care not to paint between the
various materials and colors.