This
part, is rather delicate in detail,
as I prefer to produce a good quality
mesh.
Technically
the modeling of the hairstyle is not
complicated, all the difficulty lies
in modelling creases and curves.
It is thus a good exercise of modelling
in itsself.
Initially,
you can guide yourself by working from
the drawing of the head of face.
Create
a rectangular face on top starting from
Shape Rectangle, then add Mesh Eddit
or you can collapse the stack into an
Editable Mesh.
Using
the top view, it is enough to initially
extrude a edge towards the back of the
head and then laterally like above.
Adjust
the verticies to start to give the form
to the beginning of the hairstyle.
Select
the outer edges with Select Open Edges
and make an extrusion with uniform Shift+Scale.
Adjust
the verticies.
On
the front of the head for the beginning
of the mesh, it is enough to extrude
in turn the edges like above.
Make in the same the remainder of the
edges but you can do all sets at one
time.
At
this stage one can apply Meshsmooth
and adjust the general form with LPM
cage.
Extrusions
of the mesh.
The
end finishes at a peak, for that use
Collapse Edge.
Adjust
the mesh well to give them 'nice' forms
from every angle.
Select
the others edges on around the nape
of the neck and continue with Extrude
Shif+Move.
With
activated Meshsmooth, stop to adjust
the verticies of LPM cage.