3D Studio Max
it is not so complicated if broken down
step by step
usual a drawing allows to locate the
details with for modelling
are no two ears identical but they all
have approximately the same characteristic
time as for the head, one starts from
a simple rectangular face starting from
a shape Rectangle converted into Mesh.
the edge to form the circumference of
the ear by selecting a edge and moving
whilst holding the shift key.
the band together using Weld on the
two edges and extrude them.
interior polygon will be used for the
end to extrude the beginning of the