Go in the Utils Panel and click on Asset
If it is not present, clicks on More...
or add it in the list of Utilities .
Browser makes it possible to visualize
display files, the ones supported by
also allows you to surf on the Net in
a window of max but it is necessary
to have a large screen for really benefitting
on Joan in the folder where you saved
is now a window with the image always
One can zoom in and out with Ctrl click
left or right.
are now ready to start.
the parts of the leg armour you will
use a detatched foot from the body mesh.
is a time saver. For that, select the
faces in red like above and make Detach
by ticking Detach Have Clone. That creates
an object with the faces selected while
preserving the intact starting object.
shoe must cover the foot perfectly,
apply a modifier Push to the object
and vary the value of Push to "inflate"
With the difference of Scale which increases
the volume of an object compared to
a fixed point, Push increases volume
according to the direction of the normals
of each vertex. The object dilates.
the vertexes to give a good form to
the geometry by welding the vertex of
the model (weld target) to form a polygon
at the end.
Also make in align to a flat plane.
this polygon in local mode (extrudes
local) and apply Bevel.
should be noted that one can improve
the Extrudes thereafter by activating
the Local axis Move, axis Z representing
the direction of extrusion (and also
the normal of surface).
and Bevel again.
the vertexes to have this form.
vertexes with Cut like shown and finish
the round-off of the point of the shoe.
visible the edges in red and invisible
the edges in dotted lines.
Cut divide the faces as opposite.
the dotted edge.
operations for the inside of the shoe.
find you have a maximum of Quads which
is always good for future smoothing.
of the shoe.
Chamfer Edge, duplicate like above and
weld the extreme vertex with Weld Target.