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Archive Jun 2017
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Faeries of the Faultlines is an art book by Iris Compiet, currently seeking funds on Kickstarter.
VFX Heroes is a Gnomon panel discussion bringing together Game of Thrones, Black Sails and American Horror Story VFX artists.
Pixologic have released ZBrush 4R8, a free upgrade to all current ZBRush users.
22 Jun, 2017
22 Jun, 2017
21 Jun, 2017
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CG Spectrum spoke to students, mentors and alumni working in the industry for advice on scoring the job of your dreams.
Quickcreate for NUKE is a series of shortcuts to create nodes based on the position and dimentions of the color sampler bounding box.
Alexander Maltsev shows how he made this award-winning project using Megascans and Cinema 4D, rendered in Octane and composited in Fusion.
20 Jun, 2017
20 Jun, 2017
19 Jun, 2017
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This video on how to animate a cube in Houdini is quite a lot more than meets the eye.
See how Tor Frick used Polystein in Modo to create his kitbash set.
Discover how leading fashion designers and digital artists use 3D printing to create striking garments and costumes in this Gnomon video.
19 Jun, 2017
19 Jun, 2017
19 Jun, 2017
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Chaos Group have posted a tutorial on nighttime exterior lighting with V-Ray for Rhino.
E-on Software have started their 2017 3D CG Environment Competition, with a deadline set for September 30th.
Skull Sketcher v2 is a free app for all your skull art needs.
16 Jun, 2017
16 Jun, 2017
16 Jun, 2017
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See how fractals played a role in bringing the worlds of Guardians of the Galaxy Vol. 2 to life.
Andrew Kramer of Video Copilot shares how he got his start and his favorite new features in Adobe After Effects CC.
Here's some of the R&D that RealtimeUK did for their Zombie Gunship: Survival trailer.
16 Jun, 2017
13 Jun, 2017
13 Jun, 2017
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Here are the winners of the Video Game SuperStar challenge.
Learn how to import Toolbag scenes into Unreal with the Marmoset Toolbag Scene Importer plugin.
Full Rotation have published an aritcle on eight useful Maya tips for beginners in under four minutes.
13 Jun, 2017
12 Jun, 2017
09 Jun, 2017
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Read about Framestore's involvement in the VFX for King Arthur: Legend of the Sword.
The Pushing Points Polystein Kit is a MODO kit consisting of an array of all-quad SubD mesh presets that can be seamlessly added to a model.
Onirikal Studio have posted a VFX and 3D animation reel/breakdown for project Realive.
08 Jun, 2017
08 Jun, 2017
08 Jun, 2017
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RealtimeUK have posted a VFX breakdown of their Dreadnought trailer.
Alexey Vanzhula teases what's coming up in Flux 2.0, the boolean based modeling tool for Houdini.
See an overview of what's new in version 7.2 of Shotgun.
07 Jun, 2017
06 Jun, 2017
06 Jun, 2017
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This SIGGRAPH paper demonstrates anisotropic elastoplasticity for cloth, knit and hair frictional contact.
HTC Vive and XYZprinting have partnered on 3d modelling in VR.
Dof Pro is a plug-in for Photoshop that generates complex depth of field effects.
05 Jun, 2017
05 Jun, 2017
05 Jun, 2017
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Go behind the scenes of NASA SEALS, a feature-length screenplay from Monkey Chow Productions.
Infinite360 teamed up with John Terry and YellowDog to launch the world’s first virtual reality football training academy.
Atomic Fiction have posted a VFX breakdown of their work on Ghost in the Shell.
02 Jun, 2017
02 Jun, 2017
01 Jun, 2017
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Epic introduce us to the use of volumetric fog, a new feature in Unreal Engine 4.16.
Brendan Seals talks about the work Luma Pictures did on Alien Covenant.
01 Jun, 2017
01 Jun, 2017