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Archive Mar 2017
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Render faster, better, easier with your new best friend, Yellowdog, a cloud and crowdsourced rendering service.
See how Pixomondo created a CG sandpile using Houdini for The Walking Dead.
Go behind the scenes on the Fantastic Beasts VR Experience created by Framestore.
26 Mar, 2017
24 Mar, 2017
24 Mar, 2017
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Learn about rendering high-res images together with their separate render elements for greater compositing control in this V-Ray tutorial.
See how Epic Games used the Sequencer tool in Unreal Engine to create cinematics for Robo Recall.
3DAllusions have launched The Butterfly Cabin, a rendering challenge where you're provided the scene.
24 Mar, 2017
23 Mar, 2017
22 Mar, 2017
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Character Creator (CC) 2.0 is a free add-on tool for iClone that creates realistic animation-ready 3D human characters.
Check out some creature VFX breakdowns created by Image Engine for Fantastic Beasts and Where To Find Them.
See how Important Looking Pirates created the VFX for Westworld.
22 Mar, 2017
21 Mar, 2017
21 Mar, 2017
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Mirco Paolini has posted a VFX breakdown of his swordfish scene in Houdini.
Read about the photoreal CG actors used in the Logan film.
Blend4Web Conference 2017: Call for Participants!
21 Mar, 2017
21 Mar, 2017
21 Mar, 2017
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See what's new in Phoenix FD 3 for Maya.
This tutorial shows how to create a basic liquids simulation in Phoenix FD for Maya.
See how Riot Games brought Zaun to life in their latest League of Legends trailer.
17 Mar, 2017
17 Mar, 2017
17 Mar, 2017
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Naughty Dog's John Sweeney talks about how concept art is changing in this new Artstation video.
Experience the "Best Real-time 3D Animation" Get your FREE iClone 5 STD
Xsens has launched its new Indie Program.
16 Mar, 2017
16 Mar, 2017
14 Mar, 2017
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Black Holes is an adult animated series currently seeking funds on Kickstarter.
MPC have posted a VFX breakdown of their work on Batman V Superman: Dawn of Justice.
See what's new in Ornatrix 5 for 3ds Max.
14 Mar, 2017
14 Mar, 2017
13 Mar, 2017
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Check out this VFX breakdown for Doctor Strange by Luma Pictures.
Watch Epic Games' full State of Unreal presentation from GDC 2017.
See how the lego look was achieved for The Lego Batman Movie.
13 Mar, 2017
13 Mar, 2017
12 Mar, 2017
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V-Ray 3.5 is now available for NUKE.
Jude Leong shares his workflow using texturingxyz maps to create Honda from Street Fighter.
The Mies van der Rohe Foundation and CL3VER seal an agreement to offer virtual visits to the Mies van der Rohe pavilion.
09 Mar, 2017
08 Mar, 2017
08 Mar, 2017
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Discover some of the most outstanding features of Unreal Engine in this 2017 overview.
Discover why the restricted dynamic range of Blender causes renders to look fake, and how to fix it.
VFX Supervisor Mark Bakowski from ILM talks about the challenges in putting together Doctor Strange's climatic Hong Kong sequence.
08 Mar, 2017
07 Mar, 2017
07 Mar, 2017
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MPC artists Ben Jones, Gabriele Zucchelli and Peta Bayley talk about what it too to build and animate the animals for The Jungle Book.
Framestore have posted a VFX breakdown of their work on Doctor Strange.
Epic Games have released the Unreal Engine 2017 student reel.
06 Mar, 2017
06 Mar, 2017
06 Mar, 2017
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Dublin-based Artificial Intelligence company Artomatix Ltd. has announced the closing of a 2.1m seed round to finance its development.
Nathan Phail-Liff talks about the importance of pushing yourself and highlights things to include and avoid in your portfolio to get noticed.
MPC have posted a new VFX breakdown of their work on The Jungle Book.
04 Mar, 2017
02 Mar, 2017
02 Mar, 2017
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ILM go behind the magic of the time warp scene in Doctor Strange.
See how to import WorldMachine landscapes into Unreal Engine 4.
01 Mar, 2017
01 Mar, 2017