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Archive Nov 2017
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NVIDIA have decided to discontinue the Mental Ray renderer.
E-on software has announced the immediate availability of Release 4 (R4) of its VUE and PlantFactory 2016 software.
Go behind the scenes of the Coin Operated animated short with Gnomon in this hour long presentation.
21 Nov, 2017
21 Nov, 2017
21 Nov, 2017
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Dan Woje from Quixel shows us how he made this scene with Megascans Stump assets and Moss atlases in Redshift.
Read how Vicon helped Framestore created crowds for Blade Runner 2049.
Foundry has announced the launch of Modo 11.2, the third and final instalment of the Modo 11 Series.
17 Nov, 2017
17 Nov, 2017
17 Nov, 2017
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Take a look inside the VFX process that brought Okja to life.
See how Korg was created for the Thor: Ragnarok film.
Join Kevin Hudson and Bradford Simonsen at Gnomon for a behind-the-scenes look at how the animated short Weeds was made.
17 Nov, 2017
17 Nov, 2017
16 Nov, 2017
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Check out these predictions for the 2018 VFX Oscar contenders.
The Mill go behind the scenes of their Fifa 18 launch campaign.
See how Thor: Ragnarok used new lighting techniques to show off a memorable flashback sequence.
16 Nov, 2017
16 Nov, 2017
15 Nov, 2017
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Learn Volume Displacement techniques with industry expert Lee Griggs, using Arnold and Maya. Plus, download a free Standard Volume shader file.
PaintCube is a web-based 3d texture painting app.
This tutorial demonstrates how to create a textured 3D model from a set of reference frames in 3DEqualizer4.
15 Nov, 2017
14 Nov, 2017
14 Nov, 2017
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Beginnings is an artbook gathering funds on Crowdrise to benefit the Save the Children foundation.
See how Weta Workshop brought the world of Blade Runner 2049 to life using miniatures.
Learn how the VRscans technology works and how to use the VRscans material library within V-Ray.
14 Nov, 2017
14 Nov, 2017
13 Nov, 2017
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The ArtisGL Team has announced a new version of their 3D publisher with useful functions for online rendering and publishing.
Studio Liddell go behind the scenes on the CG episode they created for Lego Dimensions: Teen Titans Go.
Igor Zanic tests the new Flip NarrowBand workflow from Houdini 16.5.
13 Nov, 2017
13 Nov, 2017
12 Nov, 2017
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Check out MaskMe, a Nuke gizmo developed by Ivan Sorgente.
When the client changes their mind right before delivery, YellowDog helped VFX studio nineteentwenty render overnight. Read more here.
Read about the VFX work Rising Sun Pictures did for Thor: Ragnarok.
10 Nov, 2017
09 Nov, 2017
08 Nov, 2017
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Darryl Johnson has made a tutorial focusing on creating photorealistic environments using Megascans in Redshift.
Corona Renderer 1.7 is now out for 3ds Max.
Rodeo FX have posted a VFX breakdown of their work on Valerian and the City of a Thousand Planets.
08 Nov, 2017
06 Nov, 2017
06 Nov, 2017
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See how Main Road Post are using their Agile methodology in their pipeline.
Rise have made a VFX breakdown video of their work on The Dark Tower.
In this tutorial Darryl Johnson goes over his process for scattering Megascans atlases with iToo's Forest Pack in 3ds Max.
06 Nov, 2017
06 Nov, 2017
05 Nov, 2017
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Andy Serkis breaks down some of the major moments of his career along with how motion capture tools have changed alongside it.
Automatik Visual Effects have posted a breakdown of their work for The Girl with All the Gifts.
Learn how to use V-Ray Swarm, a distributed rendering system, in Rhino.
03 Nov, 2017
03 Nov, 2017
02 Nov, 2017
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Version 10 of he UV mapping software Unfold3D is now available.
01 Nov, 2017