Even
the operation on the front part, so
that the welding is adjusted.
UV
Adjusted.
Repeat
the same operation for the set of UVs
on the Inner Right Leg.
By
activating Meshsmooth we can check the
regularity of the checker pattern.
It should be noted that we can continue
to adjust the UV with smoothing, modifying
it in UVW Unwrap and we can Toggle the
Show End Result option in Meshsmooth.
The
cylindrical knee with mapping and rotation
of -90° locally.
In sight UV always same corrections
to be made.
The
cylindrical knee mapping and local rotation
of -90°.
Try to adjust the inside of the UV as
to make as small amount of corrections
as possible.
The
ankle which is almost not visible with
a cylindrical map and crude UVs.
UVs
adjusted and meshsmoothed.
We
can make a mirror Copy the arm, knees
and ankle and to attach it to the whole
of of the object to gather all the clothing.
Deselect all the faces of the clothing
object, now go back to Object mode and
UVW Unwrap, adjust the UV sets to insert
them into a board by mapping an equal
size between the objects.
Note
that the UV of the ankle was turned
90° so as not to waste space.
The
loincloth receives ID 5 and the Checker
pattern.
Apply
a cylindrical mapping with a rotation
of 90°.
On right-hand side the crude UVs.
Detach
several pieces of the UV and adjust
them so as to use the maximum surface
on the UV board.