'ZBrush, Softimage XSI & Photoshop'


Making Of 'Sailor Girl'

by Igor Catto
 


After I’d finished the modeling in ZBrush, I made a simple test of the composition of the image to make sure I was going in the right direction (Fig.16).

Igor, Catto, Sailor, Girl, low poly, render,
Fig.16

After a couple of tests, I end up with a result that pleased me. Then it was time to start to paint the textures and make the shader (Fig.17)

Igor, Catto, Sailor, Girl, textures, materials,
Fig.17



Photoshop_for_3d


Once I’d finished the shader and textures, I started the final composition. I made same passes to better compose the image (Fig.18 – Fig.20):

  1. Diffuse pass
  2. Background pass
  3. Glow pass
  4. 1,2 and 3 together
  5. Back light pass
  6. Fill light 02 pass
  7. Key light 03 pass
  8. 5, 6 and 7 together
  9. Alpha pass
  10. Specular pass
  11. Ambience color pass
  12. Noise pass

Igor, Catto, Sailor, Girl, passes, oclusion
Fig.18

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