Once I’d finished the shader and textures, I started the final composition. I made same passes to better compose the image (Fig.18 – Fig.20):
- Diffuse pass
- Background pass
- Glow pass
- 1,2 and 3 together
- Back light pass
- Fill light 02 pass
- Key light 03 pass
- 5, 6 and 7 together
- Alpha pass
- Specular pass
- Ambience color pass
- Noise pass
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