'ZBrush'


Making of 'Satyr Statue'

by Wesclei Barbosa
 

I used decimation to reduce the polygon count to around one million for the entire model, so I could export it to Max and started to set up my render (Fig.22).


Fig.22

For the final scene I created a curtain for the background.

Ok, so now it was time to set up my render in V-Ray. I always start with a very low preset and play with lights. I created two V-Ray lights – Key light and Back light – and used a HDRi to create a Fill light and get some colors to guide the mood of the scene. Here are the settings for the lights (Fig.23).

Fig.23

And here you can see the results, Key (Fig.24), Back (Fig.25) and Fill (Fig.26), using a simple shader for the entire scene

Fig.24

Fig.25




Zbrush_Character





Fig.26


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