Making of 'Satyr Statue'
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by Wesclei Barbosa |
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To create the teeth I created a base mesh in 3ds max, and used ZBrush to define the forms (Fig.17). |
| Here are the teeth on the final opened mouth (Fig.18). |
In 3ds Max I created the bases to the shoulder pads, the belt and the armor piece on the leg.
I used masks and the Extract function to create the straps on the arms and legs. Here is the final model (Fig.19). |
| Now it was time to pose him, decimate and export to Max for rendering. Here is the model posed with a simple base created using a simple box, and detailed with the ClayTubes brush and some Noise on the surface (Fig.20 – 21). |
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