Making Of 'Motorball Gally'
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by Tommy Wong |
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This is the final diffuse map (Fig.15) and specular map (Fig.16) and normal map (Fig.17).
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Fig.15 |
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Fig.16 |
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Fig.17 |
Once the texture is done, I did a few poses, constantly making minor adjustments and taking care with the silhouette and line of action. Once I hit the pose I wanted, I exported the files into Marmoset Toolbag to do the final render (Fig.18). The post process feature is truly a great help as I was able to easily change color and mood, readjust lighting and play around with the setting without having to bringing it over to Photoshop (yet). As you can see the result was pretty much there (Fig.19). The renders were then stitched in Photoshop with minor touchup on the background piece. Here’s a higher resolution of the final art piece. (Fig.20).
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Fig.18 |
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Fig.19 |
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Fig.20 |
Looking back on the project, I noticed a lot of mistakes that I had made. One of the mistakes was halfway texturing; I realized the face UV was way too small for me to paint additional details, or to bake a nicer looking normal map. The hair as well proved to be a tough piece as I had to find a quick workaround to make it look decent, though thankfully I had some guidance. I definitely would love to redo the face and hair one day.
Before I end this article, I would love to take this opportunity to thank all the fellow Gameartisans and Comicon contestants. Big thanks especially to Mashru Mishru, Kyalie, Mask_Salesman, mr_ace, resident22, Arkhange, jocz and FredH. It’s been a fun and enlightening competition. I hope whatever I wrote is not too much nonsense, and that you could pick up some tricks. Thank you!
Here’s the Photoshop plugin NDO I mentioned earlier, as well the Marmoset Toolbag for those interested. I highly recommend giving it a spin.
http://www.cgted.com/
http://www.8monkeylabs.com/tech/toolbag/ |
If you liked reading this tutorial, you may also be interested in the following.
"Making of Majin Buu" by Jonas Skoog
Hi, my name is Jonas Skoog, a 3D character artist living in Stockholm, Sweden. I loved manga and anime when
I was younger and Dragon Ball Z was one of my favorite series. It therefore felt natural to pay tribute to my
childhood heroes/villains with a 3D sculpt.
"Making of Prototype A" by Won Gyo Lee
Hi everyone, I'm Won Gyo Lee and I’m going to show how I created my "Prototype A" image. I’ll be focusing on
how to make a detailed normal map and I hope you find this article interesting.
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Your rating: Rating: 4.38, Votes: 26
Chii Wah on Mon, 29 November 2010 11:57am
Tommy , Overall is ok .But Your Concept , the girl legs is too stretch edi la ... It make the girl stand uncomfortable .
Andre Rios on Mon, 29 November 2010 1:48pm
Thats just fantastic dude!!!
i love the concept and the shape of her body!!
congrats!!
Bente on Tue, 30 November 2010 1:18pm
"To get the details, I used Maya`s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV`s winning entry."
Seems to me like the basic concept, and most of the details are something you "picked up" from that as well.
Still looks impressive though
Massey on Wed, 01 December 2010 7:56pm
A nice job on the modelling - but your final model looks almost identical the one in your reference pics, not much "older or younger", but oh well.
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