'ZBrush'


Making Of 'Motorball Gally'

by Tommy Wong
 


Once I was satisfied with the face, I used ZBrush’s Decimation Master and brought the reduced model into Blender, where I quickly went about reconstructing the face with better topology (Fig.05). I find Blender’s poly modeling very efficient for this task. Once the ideal topology was done, I brought it back to ZBrush to transfer the sculpt details from the original head and also to refine the sculpt a little (Fig.06).


Fig.05

Fig.06



Texturing_Techniques


The next task was to build the body. For this, I brought the model into Maya and, using box modeling, I slowly built it part by part. I constantly paid attention to the model’s silhouette and kept refining the contours of the body (Fig.07). To get the details, I used Maya’s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV’s winning entry.


Fig.07

Fig.08

Fig.09

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Your rating:  
  Rating: 4.53, Votes: 34 
Chii Wah on Mon, 29 November 2010 11:57am

Tommy , Overall is ok .But Your Concept , the girl legs is too stretch edi la ... It make the girl stand uncomfortable .
Andre Rios on Mon, 29 November 2010 1:48pm

Thats just fantastic dude!!!
i love the concept and the shape of her body!!
congrats!!
Bente on Tue, 30 November 2010 1:18pm

"To get the details, I used Maya`s Crease tool (Fig.08) for hard edges and lots of floating geometries (Fig.09), a trick I picked up from Dominance War IV`s winning entry."

Seems to me like the basic concept, and most of the details are something you "picked up" from that as well.

Still looks impressive though
Massey on Wed, 01 December 2010 7:56pm

A nice job on the modelling - but your final model looks almost identical the one in your reference pics, not much "older or younger", but oh well.

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