'3ds Max, ZBrush, Photoshop & Unreal Engine 3'


'Making and Preparing a Rock Arch for a Game Engine: Part One'

by Dimitar Tzvetanov
 


ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone


Software Used :



3ds Max, ZBrush, Photoshop & Unreal Engine 3

Introduction :



Hello, this is a tutorial about making a rock arch and then preparing the model for use in game engine. It's simple and fast and shows only the basics. Please note that this tutorial is not for beginners. You will need to have some knowledge of polygon modeling, making the UVs of a model, importing/exporting operations. You’ll also need to be familiar with ZBrush with Photoshop too.

So let's begin!


Part 1 :



First make the sample foundation of the arch in 3ds Max and then import the model to ZBrush as an obj. file (Fig.01).


ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone
Fig.01

Divide the object several times with Tool > Geometry (Fig.02 – 02a). The object is now well divided and we have enough polys to start sculpting.


ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone
Fig.02



Styliziing_Toons


ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone
Fig.02a

First choose the Move brush from the brush menu and then start tweaking the mesh (Fig.03 – 03a).


ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone
Fig.03

ZBrush, 3dsmax, photoshop, unreal, engine, texture, arch, archway, stone
Fig.03a

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