The first layer group is my background layers. This is where I put the raw render and everything behind it.
Next up are all the specular passes for the skin, water, rocks etc. I split them up even more by using layer masks to isolate specific areas for more control.
The foreground layers consist mostly of smoke and steam to blend Buu with the background along with some color/mood layers.
To finish the image I applied a Lens Blur filter using the Depth map exported from ZBrush (Fig.08).
And here’s the final image (Fig.09 – 10).
Final Words :
I hope this Making Of has been useful and as much fun to read as I had writing it! I would like to thank Jo, Simon and the rest of the 3DTotal team for giving me the opportunity to write this article. I would also like to give a big thanks to Akira Toriyama for creating Dragon Ball because without it this image would not exist.
If you liked reading this tutorial, you may also be interested in the following.
"Making of Prototype A" by Won Gyo Lee Hi everyone, I'm Won Gyo Lee and I’m going to show how I created my "Prototype A" image. I’ll be focusing on
how to make a detailed normal map and I hope you find this article interesting.
"Making of Crazy Zombie" by A. Martin Puentes Rivera (Max) Hi, my name is A. Martín Puentes Rivera (Max) and I would like to thank Jo and the 3DTotal team for their invitation
to me to write a few things about the making of my image Crazy Zombie. This work is part of a personal project: a character design test in high resolution and rendered in mental ray with 3ds Max.
Rating: 4.91, Votes: 11
Kevinck87on Tue, 12 October 2010 7:06am
this is totally Majin BUU-TIFUL!!!!!!! sweet!love it!
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