Making Of 'Lobo'
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by Yaroslav Grigorash |
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| To pose Lobo I also used Maya, simple selection and some paint strokes within smooth bind and there you go! No constraints or any other complex rigging stuff (Fig.19). |
Rendering in Marmoset Toolbag: |
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| For the final renderings of the posed character I also used Marmoset Toolbag and Fig.20a - b shows my Render tab with the lighting setup. I used two dynamic light sources (Spotlights) with the Shadows checkbox turned on. |
Rendering in Marmoset Toolbag: |
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| Marmoset Toolbag in all its might and glory – and a couple of touch-ups in Photoshop! (Fig.21 – 22). |
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