'ZBrush'


Making Of 'Lobo'

by Yaroslav Grigorash
 

Posing in Maya:



To pose Lobo I also used Maya, simple selection and some paint strokes within smooth bind and there you go! No constraints or any other complex rigging stuff (Fig.19).

Fig.19

Rendering in Marmoset Toolbag:



For the final renderings of the posed character I also used Marmoset Toolbag and Fig.20a - b shows my Render tab with the lighting setup. I used two dynamic light sources (Spotlights) with the Shadows checkbox turned on.

Fig.20a

Fig.20b




Ancient_Warrior_Character_Creation





Rendering in Marmoset Toolbag:



Marmoset Toolbag in all its might and glory – and a couple of touch-ups in Photoshop! (Fig.21 – 22).

Fig.21

Fig.22


Page 4

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