'ZBrush'


Making Of 'Lobo'

by Yaroslav Grigorash
 


Software Used:



ZBrush, Maya and Marmoset

Hi there people! I would like to share with you the workflow behind the creation of one of my characters – a redesigned version of Lobo.

When I decided to create a character from a well-known DC Universe – Lobo – the first thing that I realized was that my character was going to be a bit different from the original. My main goal was to create an older version of this guy, so I thought that if I was going to shift his age, why not change his whole look as well (Fig.01)?

Fig.01

Concept:



I decided to shift his overall look a bit and make my own version of the classic one. Some kind of fusion between moody-biker-rasta-pirate-sci-fi-badass!

Once I’d calmed down, I decided to change the concept to something less vivid...more human, with the essence of humor (Fig.02).

Fig.02

Modeling:



After I had decided on a concept, I went to Maya and modeled a base for the body. Then, in ZBrush, I did some basic sculpting to define the main shape for the "organic" part, after which I exported the result into Maya where I continued by creating some clothes and adding accessories (Fig.03).

Fig.03

When I was working on the accessories I decided not to overwhelm him with stuff and also make his weapons as separate elements.

At the time I was being influenced by Rage (an upcoming game from Id Software), which inspired me to use local plastic shapes in contrast with small pieces, thin lines and hard edges (Fig.04 – 06).

Fig.04

Fig.05




Mike_Jensens_ZBrush_Techniques




Fig.06


Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Majin Buu" by Jonas Skoog
Hi, my name is Jonas Skoog, a 3D character artist living in Stockholm, Sweden. I loved manga and anime when
I was younger and Dragon Ball Z was one of my favorite series. It therefore felt natural to pay tribute to my
childhood heroes/villains with a 3D sculpt.



"Making of Prototype A" by Won Gyo Lee

Hi everyone, I'm Won Gyo Lee and I’m going to show how I created my "Prototype A" image. I’ll be focusing on
how to make a detailed normal map and I hope you find this article interesting.