Making Of 'Setubal Beach'
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by Douglas Shimada |
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| Softimage XSI, Photoshop and ZBrush |
Hello! My name is Douglas Shimada, I'm 24 years old and I live in São Paulo, Brazil. This work is part of a demo reel I am doing as a course completion assignment for Melies – Cinema and Animation School.
My objective was to do a realistic external scene, where I could study organic material and light. I’ve divided the Making Of in sections so it is more organized – these are: modeling, texturing, light and post-production. |
First of all I modeled all the scene objects in Softimage XSI, starting with the boat (Fig.01) and then the background objects (Fig.02), always prioritizing models with the least polygon number possible, so all the details could be made using maps, such as displacement and bump. The sea is a really big grid and the sand was separated into three grids so I could have more control when I textured it (Fig.03). |
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Fig.01 |
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Fig.02 |
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Fig.03 |
I also created some pebbles and sticks, so the sand would look dirtier. I used simple geometry because there are over 2500 of those pebbles in scene, so if it was a high poly model the scene would be too heavy and hard to render.
I created three different pebble models, duplicated it and then spread it through the sand grid (Fig.04 – 05). |
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Fig.04 |
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Fig.05 |
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