For the illumination I used Mental Ray, a powerful render engine included in Softimage XSI. I used an HDR environment image which, together with Final Gathering, achieved an illumination effect similar to that of a picture taken in a photographic studio (Fig.08 & Fig.09).
The image I used had black and white tones to emphasise the reflection of the metals. The lights were a spot light, with an area light activated, thereby giving more quality and creating smooth shades. In the scene there are three different lights that were placed to roughly follow the rule of the three-point lighting setup, in order to achieve a more uniform light and quality. The ground was also given a Phong shader with a very smooth reflection and a little gloss (Fig.10).
The camera was very close to the ground and turned slightly, giving more importance to the car and making a more creative background (Fig.11a - Fig.11c).