'Softimage XSI'


Making Of 'Mercedes GP 1908'

by Marco Antonio Delgado
 


For the illumination I used Mental Ray, a powerful render engine included in Softimage XSI. I used an HDR environment image which, together with Final Gathering, achieved an illumination effect similar to that of a picture taken in a photographic studio (Fig.08 & Fig.09).


Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.08

Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.09

The image I used had black and white tones to emphasise the reflection of the metals. The lights were a spot light, with an area light activated, thereby giving more quality and creating smooth shades. In the scene there are three different lights that were placed to roughly follow the rule of the three-point lighting setup, in order to achieve a more uniform light and quality. The ground was also given a Phong shader with a very smooth reflection and a little gloss (Fig.10).


Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.10



Mike_Jensens_Techniques


The camera was very close to the ground and turned slightly, giving more importance to the car and making a more creative background (Fig.11a - Fig.11c).


Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.11a

Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.11b

Mercedes GP 1908, Marco Antonio Delgado, Softimage XSI, Mental Ray, car, modeling, texturing, lighting
Fig.11c

Page 2

Your rating:  
  Rating: 5.00, Votes: 2 
Maksimka1980 (Forums) on Mon, 11 October 2010 10:09pm

Exelent work
Stephen on Sun, 08 July 2012 5:58am

very nice tutorial, but i have a question , where can i get those good HDR image ??

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