'Softimage Xsi'


'Making Of ' Mustang Shelby 67'

by Marco Aurelio Magalhaes da Silva
 


Composition :



I decided to take the Mustang out of the studio and get him on the road – after all, that’s where such a beauty should be! First of all, I rendered the image with the same settings as before – which did not work too well, as you can see (Fig.22). So I created an Ambient Occlusion pass (AO) to reinforce the corners and the spaces between elements (Fig.23). I took these two images into Photoshop, and with some adjustments of the brightness, contrast, layer blending mode and so on, I finally got a pleasing result (Fig.24).


Marco, Aurelio, Magalhaes, da, Silva, mustang, shelby, 67, car, modeling, texturing, rendering,
Fig.22

Marco, Aurelio, Magalhaes, da, Silva, mustang, shelby, 67, car, modeling, texturing, rendering,
Fig.23



Joan_Of_Arc


Marco, Aurelio, Magalhaes, da, Silva, mustang, shelby, 67, car, modeling, texturing, rendering,
Fig.24

Marco, Aurelio, Magalhaes, da, Silva, mustang, shelby, 67, car, modeling, texturing, rendering,
Fig.25

Marco, Aurelio, Magalhaes, da, Silva, mustang, shelby, 67, car, modeling, texturing, rendering,
Fig.26

Conclusion :



I hope that with this simple “making of” I have been able to answer some questions about this type of render. It’s up to each individual artist to figure out how to tweak the V-Ray settings to their liking – it is a powerful tool that is completely in the hands of willing and talented artists to get the best use out of it.

I would like to thank 3DCreative magazine for this opportunity to discuss a little about my work and experience with 3D. Please feel free to send any questions and/or comments to by email, or through my blog. Thanks for reading!


Page 5

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Sandoje" by David Arberas Recondo
I fell in love immediately with the Sandoje character, because of its cartoony style and wonderful details, so I
sent an email to Zurdom asking for permission to make it in 3D and he kindly gave me permission to do that.



"Making of Aayla Comiquette" by Fabio Paiva
I started with a simple basemesh since my idea was only a still image and to have a mesh ready for 3D printing.
I was careful not to leave any holes in the mesh, for example around the eyes and mouth and in none of the
other parts either.


Your rating:  
  Rating: 3.48, Votes: 21 
Rahul Joshi on Tue, 24 May 2011 10:52am

there are a few issues with the shapes and curves here and there.. like the wheel arches.
Clovis on Sat, 21 January 2012 4:05pm

Marco Aurelio - Nice renders. Congratulations!
Clovis
Bob Theriault on Sun, 05 February 2012 8:32pm

Really excellent work. I have been a graphic and industrial designer for 40 years and know how much talent it took to do this. Excellent!
PYRO on Tue, 16 October 2012 7:26pm

how did you put the blue prints on the perspective view

Add your comment





 

 
 
 
 
 

 

s