So, having the base layer done, I went back to ZBrush for another fun part: the polypainting. I like to mix polypainting with photo texturing, so I can constantly tweak both aspects.
I started the painting by adding some landmarks with row colors and then adding a smooth layer with the base color. After this step I exported the texture through Zapplink to Photoshop, where I used some photo reference textures to add detail to the most important parts of the face.
For the eye texture I used a texture called “Eye 07” from the V04:R2 – Total Textures “Humans & Creatures” DVD, which fitted the character really well. I've discovered lately that there is a great .PSD file on this 3DTotal CD called “Human Eye Maker”, which is great as it has all the layers separated and they are easy to tweak (Fig.09).
When I did the astronaut costume, I decided to move away from the reference a bit by changing the color. An orange suit would be too common for Mr Spock, as everyone knows him for wearing blue. So I found some great textures on V02:R2 – Total Textures “Aged & Stressed that fitted perfectly on the base blue layer (Fig.10).