'Maya'


Making Of 'Night of May 6th'

by Aleksandar Jovanovic
 


After blocking out the image, I modeled the first half of the square, with all of the necessary elements and details, as well as the café interior. Many of these elements I used for the second half to finish the entire set.

It was hard to find the appropriate angle for the single final shot because the entire scene was made for the animated series and eventually most of the elements were going to be visible at some point in time. The director needed the freedom to move the camera anywhere he liked to, and to shoot from any angle he wanted. Finally I picked the most interesting angle that could tell a story, and from that point I developed the image further.

Fig.04 – 05 show clay renders of the left and right sides of the scene, along with some extra details. All of the models were made from polygons and many of them like roof tiles, windows or chimneys were instanced to fill a large expanse of space. The rotation of the roof tiles was randomized as well as the position, but far more discreetly. I even deleted a few of them randomly, as if they’d fallen off.


Fig.04



Bugati-Veyron


Fig.05

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Your rating:  
  Rating: 4.67, Votes: 12 
Raphael Fortin on Thu, 02 September 2010 3:02pm

Inspiring!! Excellent work !
Younes JMOULA on Fri, 08 October 2010 5:09pm

Good ambiance...perfect modeling,....this what i call a work of masters...thanks for this tutorial..
Real123 (Forums) on Tue, 12 October 2010 6:51am

Good ambiance...perfect modeling,....this what i call a work of masters...thanks for this tutorial..Using Maya, Photoshop and Mental Ray Aleksandar Jovanovic explains how he created his image "Night of May 6th"._[url=http://www.realugghome.com]Cheap Ugg Boots' target='_blank'> url inserted[url=http://www.realugghome.com]Classic Ugg Boots' target='_blank'> url inserted
Reema on Sat, 05 February 2011 6:04am

can I get more detailed information on the lighting and texturing part?

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