'Maya'


'Stylized Character Modeling in Maya 2010'

by Adam Dewhirst
 


Software Used:



Maya 2010

Introduction:



This tutorial is designed for beginners, who are attempting to make their first “cartoony” or stylized characters. It was created in Maya 2010 in conjunction with the Animation Workshop school in Denmark. The tutorial is recorded in real time, with no 'skipping ahead' or double speed, so you can follow along as we go, and hopefully by then end of the series you should have the basic knowledge for creating your own character head in Maya.


Video - Part 1:



Please wait while this movie loads

Duration: 32 minutes 21 seconds



Video - Part 2:



Please wait while this movie loads

Duration: 26 minutes 05 seconds



Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Hand Modelling" by Sean Hewitt
n this tutorial we will cover some of the methods I use to model a hand. A lot of the knowledge you need to do this
is anatomy and observation. I’ll cover some of the tools I use and more importantly the patterns I implement.


"ZBrush, Blender & Maya Training - Lesson 13: Sub Scattering of Particles - Video Tutorials" by Jason Welsh
Sub scattering of particles? Huh? This occurs every day, for example we see lights that are sufficient enough to go through flesh (look at ears in sunlight). After this chapter you can impress your friends by going up to them and saying “Wow, the sub-scattering of particles of light hitting your ears is very impressive!” and you will look like a cool person once more (either that or a nerd). Anyway, this is a more advanced lesson, so strap on your cap and we’ll take a look
at SSS using mapping from ZBrush.