Making Of 'Petrol Head'
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by Nick Govacko |
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| Maya, ZBrush and Photoshop |
Hi, boys and girls! In this article I’d like to talk about the process of creating my image Petrol Head. Here are a few words about the birth of this idea.
I was browsing the internet and found a few images of an old car carburetor. It looked really cool, with all its complex mechanisms and technological form. And I was wondering what kind of headache the idea of creating a carburetor in 3D would cause the modeler (Fig.01). |
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Fig.01 |
The task was pretty challenging, but making a lonely carburetor and saying something like “Look guys, I can model car carburetors” was not an option. I needed to do something more creative, and more exciting. So after gazing at the image for a few minutes, I decided that the carburetor looked like an eye that could be opened and closed and that the form was kind of similar (Fig.02). |
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Fig.02 |
| After that was just… boom, here we are, that’s my idea: a robot created from the parts of a car engine. I studied more images of old fashioned car engines with carburetors and all that stuff, and found many interesting parts and forms for my robot. And the more I was thinking about the character the more ideas I had (Fig.03). |
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Fig.03 |
His name was kind of obvious too. The thinking process was: something like an engine, needs petrol, robot created from the engine, drinks petrol … So the name “Petrol Head” and the final composition (with the robot drinking fuel like some kind of juice) were easy to come up with.
I decided to use the following parts for the robot: an air filter like a cap carburetor for the head and eyes; an exhaust system for the ribcage and some small parts for additional details (Fig.04). |
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Fig.04 |
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