'Maya'


Making Of 'Petrol Head'

by Nick Govacko
 

Nick Govacko, Petrol, Head, Robot, final, render

Software Used :



Maya, ZBrush and Photoshop

Introduction :



Hi, boys and girls! In this article I’d like to talk about the process of creating my image Petrol Head. Here are a few words about the birth of this idea.

I was browsing the internet and found a few images of an old car carburetor. It looked really cool, with all its complex mechanisms and technological form. And I was wondering what kind of headache the idea of creating a carburetor in 3D would cause the modeler (Fig.01).


Nick Govacko, Petrol, Head, Robot, Referencing
Fig.01

The task was pretty challenging, but making a lonely carburetor and saying something like “Look guys, I can model car carburetors” was not an option. I needed to do something more creative, and more exciting.  So after gazing at the image for a few minutes, I decided that the carburetor looked like an eye that could be opened and closed and that the form was kind of similar (Fig.02).


Nick Govacko, Petrol, Head, Robot, Referencing
Fig.02

After that was just… boom, here we are, that’s my idea: a robot created from the parts of a car engine. I studied more images of old fashioned car engines with carburetors and all that stuff, and found many interesting parts and forms for my robot. And the more I was thinking about the character the more ideas I had (Fig.03).

Nick Govacko, Petrol, Head, Robot, Referencing
Fig.03

His name was kind of obvious too. The thinking process was: something like an engine, needs petrol, robot created from the engine, drinks petrol … So the name “Petrol Head” and the final composition (with the robot drinking fuel like some kind of juice) were easy to come up with.

I decided to use the following parts for the robot: an air filter like a cap carburetor for the head and eyes; an exhaust system for the ribcage and some small parts for additional details (Fig.04).



Lighting_La_Salle


Nick Govacko, Petrol, Head, Robot, Referencing
Fig.04

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