For the lighting, I used an HDRI map connected to an Environment Shader in the render pass to light my scene and produce the reflections. To do so I created a sphere, went to Render Settings > Indirect Lighting > Create Image Based Light. Within the window that appeared, I assigned a free HDRI file to the scene. Just one plane for getting the car shadow and one sphere for making light and reflections were enough (Fig.21 – 23). |