'Maya'


Making of 'Mercedes Benz CLS550'

by Soroosh Ghaffarian
 


For the lighting, I used an HDRI map connected to an Environment Shader in the render pass to light my scene and produce the reflections. To do so I created a sphere, went to Render Settings > Indirect Lighting > Create Image Based Light. Within the window that appeared, I assigned a free HDRI file to the scene.  Just one plane for getting the car shadow and one sphere for making light and reflections were enough (Fig.21 – 23).


Soroosh, Ghaffarian, Mercedes, Benz, CLS550, lighting,
Fig.21

Soroosh, Ghaffarian, Mercedes, Benz, CLS550, render, settings,
Fig.22

Soroosh, Ghaffarian, Mercedes, Benz, CLS550, settings,
Fig.23



3DTotal_intro_to_Rigging


I used “usebackgroundshader” for the plane object, and then created the car body material, tire etc. In Fig.24 you can see are some of the most important shaders I used.


Soroosh, Ghaffarian, Mercedes, Benz, CLS550, textures, materials,
Fig.24

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