I've gotten a few requests to show how to do a decent shader set up for modelers. In this video I show you how I create a very simple Maya shader with ambient occlusion so that you can display your models more effectively without lengthy render times or complicated setups.
Video:
Related Tutorials
If you liked reading this tutorial, you may also be interested in the following.
"Making of The Brumak" by Joao Paulo Ribeiro
The Brumak is a character in the game Gears of War, which I consider one of the best games I've ever had the opportunity to play. The intention was to reproduce as faithfully as possible the original character with the
knowledge I've acquired through some years studying and participating in forums.
"Making of Razper" by Dhilip Kumar
I am big fan of designing machines; designing machines make me feel high! I’ve been wanting to design a bike
for a long time after watching Christopher Nolan's The Dark Knight and so I came up with the idea for Razper
(which means First Blade). Razper can function as an automated drone and a speeder.